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Olympia Poker Tour
Poker Tournament Rules
These Olympia Poker Tour No-limit Texas Hold'em poker tournament rules are to be used in conjunction with ‘Robert’s Rules of Poker’. Where there is a discrepancy between these rules and Robert’s Rules of Poker, these rules shall take precedence. All rules listed here apply to all OPT tournaments, except where listed in the rules for specific circuit events. By participating in any tournament, you agree to abide by the rules and behave in a courteous manner.
BUYIN/REBUY/ADD-ON The dollar amount of the initial buyin shall be posted in plain view of the playing table(s). The buyin shall purchase the stated amount of starting chips. These chips have no monetary value. If the tournament is a Rebuy tourney, you may rebuy into the tourney if you have lost all your chips before the first hand of the fourth blinds level is dealt. Rebuys will be in the same dollar amount and chips as the initial buyin. For example, if the initial buyin of $25 purchased 1000 chips, the rebuy will be $25 and will purchase 1000 chips. Each player is allowed to rebuy up to the maximum number of times stated in the tourney rules. When add-ons are allowed, any player may add on before the pre-stated cut-off point for the amount of the stated add-on. Each player may only add-on once in these tourneys.
PAYOUT All monies paid in will be paid out. The purse is the total of all the buyins, rebuys, and add-ons. The prize structure shall be posted in plain view of the playing table(s) and is as follows:

Players 1-6 7-9 10-19 20-29 30-39
1st Place 100% 65% 50% 50% 40%
2nd Place 35% 30% 25% 25%
3rd Place 20% 15% 20%
4th Place 10% 10%
5th Place 5%

WINNING THE TOURNEY The final player remaining with all the chips will be the first prize winner. The last player eliminated will be the second prize winner; the second last player eliminated will be the third prize winner, etc. If more than one player is eliminated on the same hand, ranking is determined by the size of the chip stack prior to that hand. The player with the higher chip stack will be awarded the better ranking and will be paid accordingly. Players may 'cut side deals' to split prizes but the Tournament Director is never responsible for the execution of these deals.
LATE PLAYERS Players who have RSVP’d their attendance on www.homepokertour.com but have not arrived by the deal of the first hand will be assigned a seat and issued chips. A player will post all appropriate blinds/antes on behalf of the absent player. If the absent player has not arrived within 30 minutes of the start of the tournament, the absent player’s chips are removed from play and he forfeits any chance to play. Any player who has not RSVP’d but arrives after the start of the first hand may buy-in to the tournament and receive chips if within 15 minutes from the start of the tourney. This player will be seated at the table with the least amount of players. In case of multiple tables having the same number of players, the dealer at each table shall randomly cut a deck of cards and the table cutting the highest card shall take the newcomer. The newcomer shall be seated directly in front of the big blind, and must pay all missed blinds and antes immediately into the pot as dead money. If this totals more than 2 rounds of blinds than the player will split this amount into two and pay it over the next two hands, while still paying the big blind. No player who hasn’t RSVP’d shall be allowed to enter the tournament if more than 15 min late from the start of the tourney.
TIMER USE AND BREAKS When the blinds timer expires, it shall be immediately restarted. The next hand will be dealt at the new blind level. For the purpose of this rule, a hand is considered currently in play once the all blinds/antes are posted AND the dealer has begun shuffling (riffles the deck). Breaks will be at the discretion of the Tournament Director. The timer is stopped during breaks and during any disputes that occur which require attention from the tournament director to resolve. No additional hands at any table should be started during such a break although hands already in progress should be completed.
BLINDS SCHEDULE The blinds schedule shall be posted in plain view of the playing table(s).
SEATING Each table will seat a maximum of 10 players. Players will be distributed as evenly as possible between all tables.
Prepare a deck of cards consisting of one card for each seat at each table. For example, if you have two tables of 8 players and one table of 9 players, prepare a deck consisting of the A-8 of spades (Table1), the A-8 of hearts (Table2), and the A-9 of clubs (Table3).
When the tourney begins, or when a new table or tables are formed, each player draws a single card. The Ace is seated at the button, the 2 is the small blind, the 3 is the big blind, and then each player is seated in proper card order. Card suit is used to determine which table a player is seated at. For example, all spades sit at Table1, all hearts sit at Table2, and all clubs sit at Table3.
When three tables are in play, each table will play internally to itself until there are 18 players remaining. These 18 players will be randomly seated, using the same method as above, to form two tables. When two tables are in play, each table will play internally to itself until there are 9 players remaining. These 9 players will be randomly seated, using the same method as above, to form the final table.
MOVING PLAYERS If the number of players differs by two or more between any two tables, one player must move from the highest populated table to the lowest populated table. When forced to choose between removing a player from more than one equally populated table, one card will be dealt (by the lower populated table’s dealer) to each of the tables in question. The low card table (ace of spades is high) will move a player.
When a player is eliminated and a move must be made, the player ‘playing a hand’ in the same position (seat), relative to the button, at the highest populated table must move to the eliminated player’s seat. The move must occur before the next hand is dealt at any table. For the purposes of this rule, a player is ‘playing a hand’ once all the blinds/antes have been posted and the dealer has begun shuffling (riffles the deck).
A moved player will be dealt a hand at the start of the next deal and assume any obligation of the new seat including the posting of a blind or dealing.
Moving occurs after the conclusion of all hands being played at all tables. If several players must be moved at the same time, begin with the eliminated player, at the lowest populated table, closest to the left of the button.
Example: There are 8 players at TableA, 8 players at TableB and 7 players at TableC. A player three seats to the left of the button is eliminated from TableC. The TableC dealer deals one card to TableA and one card to TableB. The player presently playing a hand three seats to the left of the button, at the low card table, must move to the eliminated player’s seat at TableC. That player will post the big blind at the new table, just as he would have had to do if he had stayed at his original table.

MOVING BUTTON RULE Each round all participating players must get an opportunity for the button, and meet the total amount of the blind obligations. The button always moves forward to the next player and the blinds adjust accordingly. There may be more than one big blind. When the person who had posted the big blind in the current hand busts out, the button moves to the person who had the small blind. The two players immediately the button’s left will both post a big blind. On the next hand, the button will be moved and the player with the button will post a small blind, while the two players to his left post a small and big blind respectively. After the button moves again the blinds will have caught up. When the person who had posted the small blind in the current hand busts out, the button moves to the person who had the big blind. That person will post a small blind in the next hand and the two players to his left will both post big blinds. The next hand the button will post a small blind and the players to his left will post a small and big blind respectively.

PLAYERS LEAVING If a player leaves the table for any reason and will return before 20 minutes are up, he can opt to drop every hand that occurs during his absence. He will be responsible for all antes and blinds and will be dealt cards that will automatically be folded until he returns. Players remaining at the table, or another person designated by the absentee, will post all antes and blinds for the absent player. If the missing player is moved to another table, his chips will move and he will continue to blind appropriately at the new table. Any player who does not return within 20 minutes forfeits all his remaining chips, to be split evenly among the remaining players at that table. Odd chips are returned to the bank. There will be no refunds or cash-outs given to players who leave after the first hand of the tourney is dealt. If a player leaves the table for any reason and will be away for longer than 20 minutes, he forfeits all his remaining chips, to be split evenly among the remaining players at that table. Odd chips are returned to the bank. There will be no refunds or cash-outs given to players who leave after the first hand of the tourney is dealt. If a player is leaving and declares that they will not be returning (such as in the case of needing to leave due to an emergency) their chips will be immediately split evenly among the remaining players at that table.
THE RULES COMMITTEE The Rules Committee, comprised of 5 participants in the OPT (and as of Jan. 7th, 2006, are Colin Murphy, Scott Daukas, Geoff Zimmerman, Todd Anderson, and Chris Scott), will be responsible for all table, seating and dealer decisions. The Rules Committee is responsible for the handling of the timer although they may delegate this task to any dealer/player at their discretion. In the case of disputes and rules interpretations, the Rules Committee by majority vote will have final authority. If the dispute directly involves a member of the Rules Committee, they will abstain from the decision and a third-party will be appointed to break any ties among the remaining four members.


Olympia Poker Tour
No Limit Texas Hold ‘Em Rules
1. The number of raises in any betting round is unlimited.
2. All bets must be at least equal to the minimum bet or the previous raise, unless the player is going all-in.
3. All raises must be equal to or greater than the size of the previous bet or raise on that betting round, except for an all-in wager. A player who has already acted and is not facing a full size wager may not subsequently raise an all-in bet that is less than the minimum bet or less than the full size of the last bet or raise.
Example: Player A bets $100 and Player B raises $100 more, making the total bet $200. If Player C goes all in for less than $300 total (not a full $100 raise), and Player A calls, then Player B has no option to raise again, because he wasn’t fully raised. (Player A could have raised, because Player B raised.)
4. In tournament play, a player raising is required to either use a verbal statement giving the amount of the raise or put the chips into the pot in a single motion, to avoid making a string-bet.
5. A wager is not binding until the chips are actually released into the pot, unless the player has made a verbal statement of action.
6. If there is a discrepancy between a player's verbal statement and the amount put into the pot, the bet will be corrected to the verbal statement.
7. If a call is short due to a counting error, the amount must be corrected, even if the bettor has shown down a superior hand.
8. Players need to be aware of what the bet is. A player who has taken action based on a gross misunderstanding of the amount wagered needs some protection. A bettor should not show down a hand until the amount put into the pot for a call seems reasonably correct, or it is obvious that the caller understands the amount wagered. In other words, do not turn over your cards until the pot has been declared correct. The Rules Committee is allowed considerable discretion in ruling on this type of situation. The rule-of-thumb is to disallow any claim of not understanding the amount wagered if the caller has put eighty percent or more of that amount into the pot.
Example: On the end, a player puts a $500 chip into the pot and says softly, "Four hundred." The opponent puts a $100 chip into the pot and says, "Call." The bettor immediately shows the hand. The dealer says, "He bet four hundred." The caller says, "Oh, I thought he bet a hundred." In this case, the recommended ruling normally is that the bettor had an obligation to not show the hand when the amount put into the pot was obviously short, and the "call" can be retracted.
9. A bet of a single chip without comment is considered to be the full amount of the chip allowed. However, a player acting on a previous bet with a larger denomination chip or bill is calling the previous bet unless this player makes a verbal declaration to raise the pot. (This includes acting on the forced bet of the big blind.)
10. If a player tries to bet or raise less than the legal minimum and has more chips, the wager must be increased to the proper size. (This does not apply to a player who has unintentionally put too much in to call.) The wager is brought up to the sufficient amount only, no greater size.
11. Players, whether in the hand or not, may not discuss the hands until the action is complete. Players are obligated to protect the other players in the tournament at all times. Discussing cards discarded or hand possibilities is not allowed. A penalty may be given for discussion of hands during the play, after a verbal warning. Penalties shall consist of having to sit out for 10 min, posting all applicable blinds and antes.
12. The lowest denomination of chip in play will be removed from the table when it is no longer needed in the blind or ante structure. All lower-denomination chips that are of sufficient quantity for a new chip will be changed up directly. The method for removal of odd chips is to deal one card to a player for each odd chip possessed. Cards are dealt clockwise starting with the 1-seat, with each player receiving all cards before any cards are dealt to the next player. The player with the highest card by suit gets enough odd chips to exchange for one new chip, the second-highest card gets to exchange for the next chip, and so forth, until all the lower-denomination chips are exchanged. The order of suit priority in case of ties is spades, hearts, diamonds, clubs. A player may not be eliminated from the event by the chip-change process. If a player has no chips after the race has been held, he will be given a chip of the higher denomination before anyone else is awarded a chip. If an odd number of lower-denomination chips are left after this process, the player with the highest card remaining will receive a new chip if he has half or more of the quantity of lower-denomination chips needed, otherwise nothing.
13. A player must be at the table by the time all players have their complete starting hands in order to have a live hand for that deal.
14. A change of seat is not allowed after play starts, except as assigned by the director.
15. New players are dealt in immediately and take over the obligations of that position, including the small blind or button position.
16. A player who declares all in and loses the pot, then discovers that one or more chips were hidden, is not entitled to benefit from this. That player is eliminated from the tournament if the opponent had sufficient chips to cover the hidden ones (A rebuy is okay if allowable by the rules of that event). If another deal has not yet started, the director may rule the chips belong to the opponent who won that pot, if that obviously would have happened with the chips out in plain view. If the next deal has started, the discovered chips are removed from the tournament.
17. If a player lacks sufficient chips for a blind or a forced bet, the player is entitled to get action on whatever amount of money is left in his stack. A player who posts a short blind and wins does not need to make up the blind.
18. All players must leave their seat immediately after being eliminated from an event, for seating purposes.
19. Showing cards from a live hand during the action injures the rights of other players still competing in an event, who wish to see contestants eliminated. A player in a multihanded pot may not show any cards during a deal. Heads-up, a player may not show any cards unless the river card is out and it has been checked to him. In this case, turning over one’s cards will be considered a check and will play as a live hand. If a player deliberately shows a card, the player’s hand will be ruled dead.
20. Non-tournament chips are not allowed on the table.
21. Higher-denomination chips must be placed where they are easily visible to all other players at the table.
22. All tournament chips must remain visible on the table throughout the event.
23. Inappropriate behavior like throwing cards that go off the table may be punished with a penalty after a verbal warning. The penalty shall be that the player is dealt out for 10 min. A severe infraction such as abusive or disruptive behavior may be punished by eviction from the tournament.
24. If a player announces the intent to rebuy before cards are dealt, that player is playing behind and is obligated to make the rebuy. (Only applies in rebuy tourneys)
25. All hands will be turned face-up whenever a player is all-in and betting action is complete.
26. Any private agreement that excludes one or more active competitors is improper by definition.
27. The Rules Committee retains the right to cancel any event, or alter it in a manner fair to the players.
28. Show one, show all. If a player shows his mucked cards to any other player, it is permitted for a player at that table, regardless if they are in the hand, to ask and be shown that players cards.
29. Once a player’s cards are folded, they are to be thrown in the muck and must remain there.
30. There will be no “rabbit-hunting” during an OPT tourney.
31. In head's-up play, the small blind shall be posted by the player with the button and the large blind by the other player. The player who does not have the button shall be dealt the first card, and shall be the first to act on all betting rounds except the initial round. On the initial betting round, because the big blind in effect has already acted, the player on the button who has posted the small blind shall be first to act.
32. If the cards are prematurely flopped before the betting is complete, or if the flop contains too many cards, the boardcards are mixed with the remainder of the deck. The burncard remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card. If the dealer turns the fourth card on the board before the betting round is complete, the card is taken out of play for that round, even if subsequent players elect to fold. The betting is then completed. The dealer burns and turns what would have been the fifth card in the fourth card’s place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burncards or discards. The dealer then cuts the deck, burns a card, and turns the final card. (If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner.)
33. If the first or second holecard dealt is exposed, a misdeal results. The dealer will retrieve the card, reshuffle, and recut the cards. If any other holecard is exposed due to a dealer error, the deal continues. The exposed card may not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burncard. If more than one holecard is exposed, this is a misdeal and there must be a redeal. If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card will be returned to the deck and used for the burncard. If the dealer mistakenly deals more than one extra card, it is a misdeal.
34. If before dealing the flop, the dealer failed to burn a card, or burned two cards, the error should be rectified if no cards were exposed. The deck must be reshuffled if any cards were exposed.


2006 Olympia Poker Tour

The Olympia Poker Tour (OPT) is a private, non-profit club, not a public card room. Participants in the OPT must be registered members of the club to participate in tournaments. To become a registered member one needs to sign up on the OPT website hosted at www.homepokertour.com.

The 2006 season will consist of a series of monthly tournaments conducted as a circuit, culminating in the OPT Championships held in November. Each qualifying tournament will give participants the opportunity to earn points. (A qualifying tournament is one in which there are 8 or more participants). There are 10 potential tournaments from January through October to accrue points, and a player’s top 8 monthly scores will be counted A player must play in at least 5 circuit events to qualify for the November Championships. The OPT regular season champion shall be the player with the highest total of points after taking the top 8 monthly scores and combining them. Should there be a tie, the winner would be determined by whoever places higher in the November OPT Championships. The OPT regular season champion shall receive the traveling trophy/plaque with their name and nickname on a nameplate indicating they are the 2006 champion. The winner of the November OPT Championships will win the coveted bracelet.

Points are also important to accrue throughout the season, as they will determine your starting chip stack size at the OPT Championships in November.

League Scoring (for all tournaments):

PARTICIPATION POINTS:
Showing up and playing earns you 2 points

TOURNEY POINTS:
Scoring for placing in tournaments is as follows:
1st = total number of participants, 2nd is (1st – 1), etc.

Example:
In 10 person tourney:
1st = 10 pts
2nd = 9 pts
3rd = 8 pts
Last = 1pt

Bonus points are awarded to the top 3 finishers each month:
10 person tourney or less:
1st = 3pts
2nd = 2pts
3rd = 1pt

11 person tourney or more:
1st = 5pts
2nd = 3pts
3rd = 1pt



BOUNTY POINTS:
There are two types of bounty points for every tournament, leader bounty and everyone else. For every person you bust during a freeze-out (no rebuys, once you lose all your chips you are out) tournament or after the rebuy period of a rebuy tournament, you earn 1 point. If you rebuy during a tourney you are no longer eligible to earn bounty points for the rest of the tourney. If you bust the winner from the previous months tourney you earn 5 bounty points instead of 1. If the previous winner wins again they earn the 5 bounty points themselves. If the previous month’s winner is not in attendance, the bounty automatically moves to the person in attendance with who placed highest at the previous months tourney. In the

ADDITIONAL POINTS:
Specific tournaments may offer additional chances or methods to earn points. All additional points will be specified in writing on the website before the tournament begins. No additional points will be added the night of any tournament.

HIGH HAND JACKPOT AND FIRST TO BUST JACKPOT:
At the beginning of each tournament $1 will be collected from each player (optional for each player) in addition to the entry fee to create a HH and FTB Jackpot. The first participating person to be eliminated from the tournament will receive a consolation prize of 25% of this jackpot, rounded up to the nearest dollar. All remaining funds will be awarded to the participating person with the highest 5-card hand of the night. Players must show their hole cards to be eligible for this jackpot, and are eligible even if only the flop has been shown when the hand ends. Rabbit hunting does not count for high hand jackpots.


2006 OPT CHAMPIONSHIPS:
Players must have competed in at least 5 OPT qualifying tournaments in 2006 to be eligible for the Nov OPT CHAMPIONSHIPS. Cumulative accrued points from the 2006 season will determine starting chip stacks. Everyone will begin with $4000 in chips and receive $50 in chips per point that they have accrued.


2006 OPT SCHEDULE OF EVENTS:

Jan: J7 Classic, $15 buy-in, 1500 starting chips, 15min rounds, 1 bonus point for every person who wins a pot holding J7 as their hole cards.

Feb: Super Shootout, $2 buy-in, 1000 starting chips, 15 min rounds, Unlimited rebuys in the first 1.5hrs for $2 (1000 more chips). Rebuys at $1000 in chips or less.

Mar: March Madness, $10 buyin, 1500 starting chips, 15 min rounds, POINTS ARE x1.5

Apr: Birthday Blast, Celebrate Geoff and Todd’s Birthday! $5 buyin, 1500 starting chips, 15 min rounds, 1 rebuy for $5 when chip stack is $1500 or less for an additional $1000 in chips during the first 4 rounds, 1 add-on allowed for $5 (1000 chips) at the end of the rebuy period for all players.

May: Speed Tourney, 2 tournaments (take average of both finishes), $5 for each tournament, 1500 chips, 8 min rounds.

*This is the last opportunity to join the league and qualify for the Nov OPT CHAMPIONSHIPS. Any player joining at this point will need to play in all the remaining tourneys to qualify.

Jun: Lucky Limit Tourney, $5 buy-in, 1500 starting chips, LIMIT POKER

Jul: Mid-Summer Classic, $20 buy-in, 2000 starting chips, 15 min rounds

Aug: TBD

Sep: 1st Annual OPT Heads-up TOC: Round-robin Heads up Tournament, $5 buy-in

Oct: Doyle Brunson Special, $10 buy in with 1 $10 add-on allowed. 10,2 is the Doyle Brunson Special. 2000 starting chips, 15 min rounds. 1 bonus point for every person who wins a pot holding 10,2 as their hole cards.

Nov: 2006 OPT CHAMPIONSHIPS, Ocean Shores, $25 buy-in freezout, 20 min rounds with progressive antes







Tournament Rules


Game Type:

Buyin/Rebuy/Add-on:

Payout:
1st place - 50%
2nd place - 30%
3rd place - 20%

Blinds Schedule:

Seating



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